{"id":8161,"date":"2018-07-23T11:50:33","date_gmt":"2018-07-23T09:50:33","guid":{"rendered":"http:\/\/cognitionandculture.local\/?p=8161"},"modified":"2023-08-09T12:59:21","modified_gmt":"2023-08-09T10:59:21","slug":"how-the-best-color-gamers-got-there","status":"publish","type":"post","link":"https:\/\/cognitionandculture.local\/blogs\/color-game\/how-the-best-color-gamers-got-there\/","title":{"rendered":"How the best color-gamers got there"},"content":{"rendered":"
The posts on this blog explore the digital life of the Color Game, a gaming app launched by our lab. Its goal: inventing a universal language without words, and recording its birth in data. To find out more, visit colorgame.net.<\/em><\/p>\n The Color Game’s players have been getting better at playing the game<\/a>. How did they do it? Practice seems an obvious answer. But what kind of practice?<\/p>\n When two players play together, their level of practice takes two distinct aspects. One is the pair’s experience as a pair: the total number of trials that both players played together. This “joint experience” sums up all the trials where they played jointly, developing their own habits and conventions.<\/p>\n There is another kind of practice to consider, though: each of the two players has also gained experience outside the pair, playing with other people. This “general experience” is an occasion to become a better player, independently of any particular pair’s progress.<\/p>\n I wanted to check that the players\u2019 progress in the Color Game is due to the creation of shared conventions\u2014that players didn\u2019t simply improve by playing a lot, independently of establishing conventions with other players. To make sure of this, I looked at the performance of more than 4000 pairs of players*, to see which matters more: joint experience (the pair’s level of practice as a pair) or general experience (the pair’s players experience, inside or outside the pair).<\/p>\n